Board rules

These rules are disclosed to clarify the various responsibilities of all community members here on TDE3. They shall be adhered to by everyone to ensure that our board runs smoothly and provides a fun and productive experience for all of our community members and visitors.

  1. GENERAL CONDUCT

    1. Should you be found to be disrespecting the conduct expected on this site via ChatBox, PM or on the Forums, you will be banned from using them. This also extends to WhatsApp and any other social media

      If you are seen to be disrespecting the chatbox, you will receive an indefinite ban from the chatbox.

      If you are found to be disrespecting the PM system, you will be banned from sending pm's. An alternate way of sending your sheet in will be found.

      If you are found to be disrespecting the WhatsApp group you will be removed from the group

      If you are found to be disrespecting the conduct expected on a thread, you will be restricted to posting only in the match forums. This would also restrict your use of the academy.

      If you infringe on two of these, you will reveive a site ban. In some cases, breaking only one of these might result in a site ban depending on the severity of it.

      Should you then be found to still be showing no respect after you return, you will be sacked and permanently banned from the site.

      Hopefully we can now see an end to the poor behaviour and lack of respect people are displaying on this site, and if not we will cut out those who aren't playing the game in the right manner. #
  2. GENERAL RULES

    1. 1. Managers can only manage one team (with the exception of caretaker roles)

      2. Managers cannot gain access to any other manager's account for any reason.

      3. Managers must respect each other, and live by the conduct required on the forums.

      4. Bullying will not be tolerated, and if anyone is found to be bullying another member of the game, they will be banned.

      5. Managers are expected to post build-up and reaction to each game as well as a correct Teamsheet.

      6. Each roster should contain a minimum of 20 players at all times. This ensures that you will be able to field a full 16 for each round of games. This is to be managed by the manager, and is not the responsibility of the Admin team. If either of your squads falls below 20 at any time you will have a week's grace period to fix it. If, after that your squad is still below 20, your BEST player (or a suitable equivalent as determined by admin) will be sold to the ATM and the funds will be used to fund ATM players to make up the numbers. Any extra cash from the sale of your player will be forfeited.

      7. No roster should have more than 25 players at any time. This is to be managed by the manager, and is not the responsibility of the Admin team. If either of your squads moves above 25 at any time you will have a week's grace period to fix it. If after that your squad is above 25 a player will be selected at random to be auctioned or sold to ATM. The cash from the sale will be forfeited

      8. As with everything on the site, Admin decision is final. Please respect this. #
  3. MATCH FIXING

    1. If clubs are deemed to have agreed to play the same, or a specific, tactic during a game with the opposition manager, they will be deemed to be match fixing. This has happened in the past where managers utilise playing specific tactics for abs gains for their players.

      If clubs are found to be match fixing they will be punished with having the abs gained in that match removed. If clubs are seen to be repeatedly match fixing, they will be further punished with points reductions.

      We realise this has happened in the past, but we believe it is becoming more common, and needs to be punished. #
  4. TRANSFER RULES

    1. 1. Once a transfer has been agreed by both clubs, it cannot be cancelled unless both managers agree to terminate the deal.

      2. Posts in the Transfer Confirmation thread cannot be edited, so that managers cannot change a bid after they have both confirmed.

      3. Transfers are updated between Sunday morning and Monday night. This is the only transfer update per week.

      4. Clubs are able to go into debt to sign players, but will be given 1 week to get back out of debt. Should a team not clear the debt in this time, the Admin team will either auction a player, or if the debt is too great, place a transfer embargo and points deduction on the team instead.

      5. Transfer fees need to paid up front.

      6. All deals posted at the time of the transfer update will be processed unless a specific deadline has previously been announced.

      7. Deals should be posted to go through unconditionally once accepted (not if my roster size is XYZ)

      To clarify, this includes deals where a player is signed from a club and sold back to the same club at a later date where there is a clear benefit including - but not limited to - getting round loan limits or gaining temporary funds to provide a higher budget for an auction. If this happens the admin will consider that the original deal was made with conditions which is a breach of the above rule.

      If this occurs, both clubs will forfeit any transfer fee in the deal and the player will be moved to the ATM with no sale fee.

      Should any clubs use this to benefit from a loan deal then both clubs will - in addition to the above sanction - forfeit the relevant loan slots (in or out) for the remainder of that season or, if found in breach of the rule between seasons, the forthcoming season. Any other loans that are no longer valid because of this will be returned and the recall fee charged to the infringing club.

      8. You can sell a player not in your roster (e.g. out on loan, about to sign etc.). However, please ensure the thread that brings that player to your club is posted first. Deals are processed in order of posting. If the threads are posted out of order, the deal may not be processed.

      9. Please ensure that whichever squad the player you are trading is in is clearly specified in the thread. e.g. if a player is in the U21s, make this clear. If an U21 sale is posted as a sale from the senior squad, this may not be processed in that transfer update.

      10. Threads should start with a prefix for the type of transfer - Transfer, Loan, Promote, Demote. As per above, the rosters the players are coming from and to should then be made clear.

      11. More regular updates may be run at specific times of the season (pre-season, auctions etc.) These will be on an ad hoc basis if there is a need for them. #
  5. LOAN RULES

    1. 1. A team can have no more than 2 players in on loan at any one time (unless under 1b below). It is the responsibility of the manager to ensure that they do not exceed this limit, and not that of the Admin.

      1b. A team may purchase up to 1 additional loan slots in using credits. These slots last for one season only, and are still subject to rules 3 and 5 below.

      2. A team can have no more than 2 players out on loan at any one time (unless under 2b below). It is the responsibility of the manager to ensure that they do not exceed this limit, and not that of the Admin.

      2b. A team may purchase up to 1 additional loan slots out using credits. These slots last for one season only, and are still subject to rule 3 below.

      3. If a team is found to have more than 2 loans in, or out (or the number they have purchased up to), they will lose their respective loan slots for the remainder of the season. For example, if you loan 3 out and haven't bought extra, you will lose your loan slots out for the rest of the season.

      4. Players on loan can be sent to the Academy.

      5. There are stat caps for each division that a loan player must be under:

      Premiership:
      No limit

      Championship:
      22 keepers
      20 defenders
      20 midfielders
      22 strikers


      6. “Loan swaps” are now banned. If you loan from a club with a player going the other way there must be an agreement to play both players for an equivalent amount of minutes. Failure to do so will see both loans terminated and penalties incurred.

      Reminder that this rule applies here:

      "Deals should be posted to go through unconditionally once accepted"

      To clarify, this includes deals where a player is signed from a club and sold back to the same club at a later date where there is a clear benefit including - but not limited to - getting round loan limits or gaining temporary funds to provide a higher budget for an auction. If this happens the admin will consider that the original deal was made with conditions which is a breach of the above rule.

      If this occurs, both clubs will forfeit any transfer fee in the deal and the player will be moved to the ATM with no sale fee.

      Should any clubs use this to benefit from a loan deal then both clubs will - in addition to the above sanction - forfeit the relevant loan slots (in or out) for the remainder of that season or, if found in breach of the rule between seasons, the forthcoming season. Any other loans that are no longer valid because of this will be returned and the recall fee charged to the infringing club. #
    2. 1. Loans must be posted in the following format:

      Player:

      Club From:

      Club to:

      Loan End Date*:

      Loan Conditions**:



      *Loan end date - simpler than duration of loan. This is the specific date at which the loan ends. Could be "after league game 13", "EOS", "transfer deadline day" etc.



      **Loan conditions must be populated even if it's with "None". **Loan conditions must be populated even if it's with "None".
      Conditions must be clearly measurable around game time (e.g. x minutes per game, play 90-90-70 etc.).
      Conditions specifying an early recall are not allowed



      2. A forum will be maintained with loans in and out. Loans to end each week will be posted in the transfer confirmation thread. Managers can choose to extend loans of course but a new end date must be supplied.



      3. If a club chooses to end a loan early they must pay a fee to the loaning club. This will be £1m for every league game that the player is being recalled early with a minimum of £10m



      4. If a club significantly and through their own fault* breaches conditions as agreed, the parent club can recall the player early at their discretion at the time of the breach. The side in breach must pay the fee to the parent club at the same levels as above.



      *significant = a major shortfall. Agreeing to play a player for 2 full matches and then 60 mins is not a breach if they play for 2 matches and then 59 mins. But playing 2 matches and then not featuring would be

      *through their own fault = if a player doesn't meat criteria due to injury or suspension that is not a breach



      5. A missed sheet is not a breach of loan terms in itself (unless stated in the conditions that the manager must sheet every game). However, if a loaned player doesn't play a game due to a T this may be a breach.



      6. The loan agreement is with the club, not the manager. Therefore if a manager leaves a club, there is no option to recall as long as agreed conditions are met. All the above rules still apply. #
  6. AUCTION RULES

    1. 1. Only Admin can start an auction. To put a player for auction, PM Eduardo, Will, Nocky or Darlington with the player and a starting price

      2. Once a bid is made that meets the starting price the auction will end 12 hours from the latest bid if no further bid is made

      2. Players cannot be removed from auction until after 48 hours, if no bids have been made above the asking price.

      3. No "Buy it now" prices, and minimum bid increment is 0.25m.

      4. Bids cannot be withdrawn unless agreed with the selling party.

      5. If the winning bidder successfully withdraws their bid, the next highest bidder will win the auction as long as their bid exceeds the starting price.

      6. Admin will post the completed auction in the Transfer Confirmation thread for both managers to confirm. #
  7. SCOUTING RULES

    1. 1. Teams can buy scouting packs from the TDE Shop

      2. To scout a player, purchase a scouting pack by posting in the "Purchases Requested" Forum under "Members Shop"

      3. You will then need to "Build your scouted player". Rules for this will be posted in the scouting forum under the members shop

      4. Once you have worked out your requirements you need to PM Eduardo who will send your scout out

      5. Your scout will reply to the PM with a player selected from our database

      6. Please do not ask for specific players, a players list has been created purposefully for scouting

      7. Maximum limit is one senior scout and one youth every season #
  8. ATM RULES

    1. The ATM (Automated Transfer Market) allows managers to buy and sell unwanted players for a set fee, simulating transfer activity with clubs below TDE level and allowing those in the lower leagues to raise cash.


      Selling to the ATM: Rules

      1. To be eligible for the ATM a player must be:
      Aged between 19 and 34
      GKs rated between 17 and 21
      Defs and Mids rated between 15 and 19
      FWs rated between 17 and 21

      Any player aged 31 or over is ATM eligible
      2. A 17r GK, 15r Def / Mid or 17r FW aged 22 or over has a flat value of £5m or the value of their secondaries and age - whichever is higher. There is no deduction on these for any side - Prem or Champ

      3. Main stat fees are then as follows:
      18GK / 16 DF or MF / 18 FW - £0m
      19GK / 17 DF or MF / 19 FW - £15m
      20GK / 18 DF or MF / 20 FW - £30m
      21GK / 19 DF or MF / 21 FW - £45m
      22GK / 20 DF or MF / 22 FW - £60m (can only sell at these ratings if aged 31 or over)
      23GK / 21 DF or MF / 23 FW - £75m (can only sell at these ratings if aged 31 or over)
      24GK / 22 DF or MF / 24 FW - £90m (can only sell at these ratings if aged 31 or over)

      4. Main stat abs then pay at the following rates (from 18GK / 16 DF or MF / 18 FW):

      1-99 - £0m
      100-199 - £1.5m
      200-299 - £3.0m
      300-399 - £4.5m
      400-499 - £6.0m
      500-599 - £7.5m
      600-699 - £9.0m
      700-799 - £10.5m
      800-899 - £12.0m
      900-999 - £13.5m

      5. Seconds start paying at 9 - however these are now priced at 1 second = £4m (Basically 1 main = 3.75 seconds)

      9 - £4m
      10 - £8m
      11 - £12m
      12 - £16m
      13 - £20m
      14 - £24m
      15 - £28m

      6. Tertiaries pay at half the rate of secondaries - triple rated mids don't get silly that way and triple rating on Defs and FWS very low value.

      9 - £2m
      10 - £4m
      11 - £6m
      12 - £8m
      13 - £10m
      14 - £12m
      15 - £14m

      7. Age counts for nothing between turning 22 and turning 31.

      16 - £10m (for reference for scouting only)
      17 - £8m (for reference for scouting only)
      18 - £6m (for reference for scouting only)
      19-21 - £3m
      22-30 - £0
      31 -15% off final value
      32 -35% off final value
      33 -55% off final value
      34 -70% off final value


      8. Once you have calculated your player's start value as above, you then adjust as per the following:

      Premiership Club: -20%
      Championship Club: No reduction only - this applies to the first 6 players sold to ATM in a given season - Should a club sell post a confirmation of multiple players which will take them over this limit the more expensive player(s) will be subject to the reduction.

      Between seasons, "Championship Club" applies to the 14 clubs who played in the Championship the previous season and the 3 relegated clubs. (Between seasons is classed as from the final match of one season to the first match of the next)

      The waiver of the 20% reduction is subject to the following conditions:

      No club may sell a player for straight cash lower than the price at which they can sell to the ATM
      A Championship club (including promoted and relegated clubs) may buy from a Premiership club at the lower ATM price. However, should that club wish to sell the same player to the ATM in the same transfer window, that player WILL be subject to the 20% reduction or the fee at which the player was signed - whichever is the greater


      9. The selling process si as follows
      - As with purchases if you want to sell to ATM you list the player as an auction in the atm forum.
      - The ATM makes the opening bid of the ATM price
      - Auctions end 12 hours after the last manager bids or 24 hours after the atm bid OR at a transfer deadline (such as for an auction or EOS)
      - No auction may therefore be posted less than 24 hours before one of these transfer deadlines
      - Caretaker clubs may bid on players listed by the managers main club or vice versa - they are allowed 1 bid only and it has to be the first one after the atm (so managers can't push prices up but can have a chance to get players that would be useful for their caretaker side) and it can only be £250k above ATM price
      - Once an auction is posted that cannot be withdrawn so the player will be sold

      10. No club may sell more than 3 players to the ATM in any given transfer update



      Buying from the ATM

      1. A list will be posted in the transfer forum

      2. If you want to buy a player, post in the list thread and admin will create an auction. Your club will be the first bidder at the ATM Buy price which you can work out above. You cannot withdraw interest or a bid once the auction has been posted by a member of the admin team.

      3. Starting price will be the price calculated in by normal ATM pricing + 25%

      4. Bid Increments are £250k

      5. The auction ends 12 hours from the highest offer if no increased offer has been made #
  9. RETIREMENT RULES / LEAVING THE GAME

    1. 1) A player will retire from TDE at the point they turn 36

      2) Retiring players are marked with an "R" on the roster pages

      3) Aging takes place once in a calendar year (every 2 seasons)

      4) Aging - when a player turns 20 they will automatically be removed from the game if they are on or below these ratings:
      Goalkeeper - 16 and below
      Defender - 14 and below
      Midfielder - 14 and below
      Forward - 16 and below #
  10. GENERAL TRANSFER RULES

    1. The transfer market on TDE is a complex place with several quirks. Here is a quick overview for new managers:

      Player age is a big factor due to age re-rates and retirements. The older a player the less he'll be worth. Once a player gets over 32, his value starts to drop very quickly
      Secondaries are also worth considering. Some managers equate 3 secondaries to 1 main stat. Therefore a 25-13 could be valued about the same as an 26-10
      Different positions are valued very differently due to supply and demand with in the game. As a general rule the below applies:

      Goalkeepers - Expect higher ratings than other positions. A GK is worth about the same as an outfielder of 5 ratings less.

      Defenders - the most valuable players on the game due to lack of availability. Worth a bit more than mids but equivalent to a striker up to 2 ratings higher

      Midfielders - DMs are worth slightly more than AMS. All rounders fetch the most value. Worth more than strikers but less than defenders

      Strikers - the most common asset on the game so worth the least. Expect to swap a striker for a player of at least 1 rating less.

      Of course these are all subjective and different managers have different values. Because of this, it can be quite prudent not to just complete deals having PMed one manager. Unless it's a good deal, it can always be worth advertising the player on the wider market to see what else is going.

      If in doubt on any deals, a member of the admin team is always willing to help.



      How to conduct a transfer

      1. Contact a manager via PM or Transfer List thread

      2. Negotiate the deal. Remember to be open to negotiation in every deal!

      3. Once the deal is agreed, the manager must post the transfer in the Transfer Confirmation thread

      4. Once the deal has been posted, the other manager will confirm that the deal has been accepted

      5. The transfer will then be processed on the next update #
  11. U21 RULES

    1. Format Rules
      • Each team will have an under 21s squad
      • Minimum squad limit is 20 players - maximum is 25
      • Under 21s games will be played in line with senior league games
      • Prize abs will be awarded at the end of the season
      • No sheet gets standard 442N formation - sheeting for the under 21's is not mandatory
      • 3-4-3 A sheet will be given T
      Squad Eligibility
      1. Maximum Age is 21 - although over age are allowed
      2. The maximum skill limits are shown below, however, regardless of meeting any other rules, no player that would make the first teams best 1-4-4-2 formation including ties is allowed to play in the u21s
      Maximum skill limits for players aged 22 and over are:

      Goalkeepers 19
      Defenders 17
      Midfielders 17
      Strikers 19

      Maximum skill limits for players aged 19-21 are:

      Goalkeepers 20
      Defenders 18
      Midfielders 18
      Strikers 20

      Maximum skill limits for players aged 18 and under are:
      Goalkeepers 22
      Defenders 20
      Midfielders 20
      Strikers 22



      Over rated / Aged Player Slots

      Players over the skill limits and/or over 21 can be played using over rated player slots

      Received for free:
      • 2 x Overrated player slots
      • 3 x Over age player slots

      Can be Bought
      • 2 x extra over rated player slots

      Usage:
      • The 3 free over age slots can be used on any player regardless of the over rated slots used
      • You can use the over rated slots as extra over age slots if needs be

      For players aged 19 and over
      • The over rated player slots can be used on a player aged 19 or over - 1 slot = 1 rating
      • No player may have more than 2 over rated slots allocated so can't be more than 2 above the max ratings

      For players aged 18 and under
      • The over rated player slots can be used on a player aged 18 or under - 2 slots = 1 rating
      • As no player may have more than 2 over rated slots allocated this means an 18 or under can't be more than 1 above the max ratings

      No slots may be used on any player that would make the first teams best 1-4-4-2 formation including ties

      • Once a player exceeds the maximum skill or age limit, and all slots for overskilled / overage are used up he will be promoted to the first team.
      • It is a managers responsibility to ensure that the above rules are adhered to - any manager found to break these rules will be punished - the punishment will range from a fine, to removal of abs.
      • Transfers of under 21s are allowed, but please make it very clear in your Transfer Confirmation which roster the player is in e.g YNO rather than NOR
      • Players can be moved between the U21 and main rosters at transfer updates on the proviso that both squads will have at least 20 players in them

      Code: Select all

      Positions
      
      Min_DF = 4
      Max_DF = 5
      Max_DM = 3
      Min_MF = 2
      Max_MF = 6
      Max_AM = 3
      Min_FW = 1
      Max_FW = 4

      Re-rates

      The following bonus abs will be added to players at the end of the season depending upon the minutes they have played over the season:-

      Code: Select all

      Age    Minutes   Main Abs  Second Abs
      16     0         200       50
             500       300       100
             750       400       100
             1000      450       150
      
             1250      500       150
             1500      600       200
             1750      700       200
             2000      800       250
             2250      850       250
      
       
      
      Age    Minutes   Main Abs  Second Abs
      17     0         100       50
             500       200       50
             750       300       100
             1000      400       100
      
             1250      450       150
             1500      500       150
             1750      550       200
             2000      600       200
             2250      650       250
      
       
      
      Age    Minutes   Main Abs  Second Abs
      18     0         50        25
             500       100       50
             750       200       50
             1000      300       100
      
             1250      350       100
             1500      400       150
             1750      450       150
             2000      500       200
             2250      550       200




      Prize Abs

      Abs are awarded depending on the team's finishing position in the previous season:

      Code: Select all

      UG1 Prize abs
      
      #    Abs
      1    2500
      2    2250
      3    2000
      4    1750
      5    1500
      6    1250
      7    1000
      8    900
      9    800
      10   700
      11   600
      12   500
      13   400
      14   300
      
      
      UG2 Prize abs
      
      #    Abs
      1    1500
      2    1300
      3    1100
      4    1000
      5    900
      6    800
      7    750
      8    750
      9    700
      10   600
      11   500
      12   400
      13   300
      14   200
       
      
       
      
      Youth Cup Prize abs
      
      Winner           1,500 abs
      Runner up        1,000 abs
      Semi Final       750 abs
      Quarter Final    500 abs
      Group Stage 2    250 abs
      


      League Sheet Abs

      25 abs per sheet submitted for League games (max 650)


      Rules
      • Can increase abs in main or secondary skills using the total pool available to your side
      • Can be used on any player aged 21 or under in your senior or youth squad
      • However, no youth abs of any description may be added to seconds of a player over the limit in main
      • The maximum abs any player can be raised to using these abs are as follows:
      19-21yo (These ratings would not be eligible for U21s)
      GK: 22r 500 abs
      DF: 20r 500 abs
      MF: 20r 500 abs
      FW: 22r 500 abs

      18yo
      GK: 21r 500 abs
      DF: 19r 500 abs
      MF: 19r 500 abs
      FW: 21r 500 abs

      17yo
      GK: 20r 500 abs
      DF: 18r 500 abs
      MF: 18r 500 abs
      FW: 20r 500 abs

      16yo
      GK: 19r 500 abs
      DF: 17r 500 abs
      MF: 17r 500 abs
      FW: 19r 500 abs

      15yos may NOT be improved with prize abs

      Maximum Secondary / Tertiary are (with a maximum of 500 abs on the limit for any stat):
      Defenders: 12 Passing, 8 Shooting
      Midfielders: 12 on Tackling or Shooting, 10 on the other
      Forwards: 12 Passing, 8 Tackling

      With Midfielders:
      - if 1 stat is over 10 already you can only advance that one towards 13 (e.g. a 6-16-11 you can't put any secondaries on tackling)
      - if both stats are 10 already you can only choose 1 to advance
      - if both stats are above 10 already you can't advance either (e.g. an 11-16-11 can't have secondary awards)


      Youth Contracts
      On the seasons when players age up (every other season), you can offer a “Senior Contract” to a proportion of the 19 year olds (ONLY 19yo) in your squad AFTER age upgrades are done.

      The amount of contracts you have to offer can be based on the volume of 19yo that you have rated 17 and above for GK and FWS and 15 and above for Defs and Mids

      1-3: One contract to offer
      4-6: 2 contracts
      7-9: 3 contracts
      10+: 4 contracts


      When you offer a player a “contract” they receive an upgrade of either:
      - 2 main stats up to a maximum of 20r (def mid), or 22r (gk, fw) with a maximum of 500 abs (ie a 19r def with 900 abs will go to a 20 with 500 abs)
      - 1 main and 2 seconds

      Maximum Limits for increases are (with a maximum of 500 abs on the limit for any stat):
      GK: 22 Main
      DF: 20 Main 13 Passing 9 Shooting
      MF: 20 Main 13 on TK or SH, 10 on the other
      FW: 22 Main 13 Passing 9 Tackling

      With Midfielders:
      - if 1 stat is over 10 already you can only advance that one towards 13 (e.g. an 6-18-11 you can't put any secondaries on tackling)
      - if both stats are 10 already you can only choose 1 to advance
      - if both stats are above 10 already you can't advance either (e.g. a 11-18-11 can't have secondary awards)

      These are full stat upgrades and cannot be split into abs. You can take either contract but can’t exceed the max main stat

      Youth Prodigy Contracts
      • You may now combine 2 contracts to offer to one player as a Youth Prodigy Contract (as long as you have at least 2 to offer).
      • You can only offer 1 of these per season so, if you have 4 contracts to offer, the other 2 must be allocated normally.
      • A normal contract is 2 main or 1 main 2 seconds. Combining them gets you 1 contract with 3 main or 1.5 main, 3 seconds up to a limit 1 higher than normal contracts - on main only (so 23/21/21/23)

      Restriction to use
      You may not offer any contract of any description to a player who is over the limits on mains. (As above - limit +1 for prodigy contracts)


      In order to get your full contract quota, you have to sheet for more than 75% of league matches.

      If you sheet for less, you lose 1 contract. If you sheet for less than 25% you get zero.

      Code: Select all

      Sheet for 20+ league games – full allocation
      Sheet for 7-20 games – full allocation minus 1
      Sheet for 6 or less – 0 allocation
      
      #
  12. AGE RERATES

    1. Ageing Player Re-Rates
      As players get older, the legs start to go and even the best players get to a point where they have to hang up their boots. The following abs reductions apply at the end of each season to outfield players in each of their outfield stats and GKs on their main stat:


      Code: Select all

      Age 33 = Decrease 300 abs
      34 = 400 abs
      35  = 500 abs
      36  = 600 abs
      37 = 700 abs
      38 = 800 abs
      39 = 900 abs
      40+ = 1000 abs


      These abs will be removed at the end of each season. #
  13. CREDITS AND THE TDE SHOP

    1. Credit Rules

      1. You will receive 250k credits for every article posted in your buildups and reactions, team news pages and TDE Focus section of the forum. Posts in the AMA forum earn 100k credits

      2. Posts should be of reasonable length and content. If the admin consider posts insufficient for the credit award then, in the first instance, the credits will be removed. Repeated offences may incur further sanctions

      3. Any manager found to be duplicating the same post across different forums to earn credits will have those credits removed and potential further sanctions imposed.

      4. You can only earn credits for current matchday, i.e. you cannot go back and write reports on all your matches so far. You can post buildups until the deadline, and reports until the deadline of the next round of matches

      5. Anyone found repeatedly abusing the points system will have their credits wiped to zero

      6. Credits earned are non-transferable. They cannot be used in transfer deals or given to another manager. They can only be used to benefit your team.

      7. Credits earned from posting can be used in the TDE Shop but only to use on the club you manage (main or caretaker). You cannot buy loan slots / abs packs / scouts etc. for another team.

      8. Any attempt to transfer credits or buy something for another team will see the credits / shop item for that transaction forfeited.

      TDE Shop

      1. Items will be available from the shop for you to buy with onsite credits

      2. Items are not for re-sale, and are valid only for the team you've bought them with

      3. Special items may appear in the shop at time to time

      4. If you wish to make a purchase for your caretaker team, please make the Admin aware

      5. To make a purchase please post in the relevant forum

      Shop items

      £5m = 5m credits
      Additional loan slots = 5m credits
      Scouting Senior = 7.5m credits

      Senior Abs Pack = 12.5m (1 of scouting or ab pack per season)
      Scouting Youth = 5m credits

      Youth abs pack = 10m (1 of scouting or ab pack per season) #
  14. TEAMSHEET RULES

    1. . Two errors within a Teamsheet will also result in a T tactic being given to the team.

      2. You can use the advanced or simple teamsheet submitter. Whichever you use every effort should be made to ensure your sheet is error free before submitting

      3. Should a manager make 1 error on their Teamsheet, I will do my best to fix it.

      4. A missing Teamsheet will incur a T tactic.

      5. If 3 Teamsheets are missed in a row, you will be fired from your job as manager.

      6. The Admin team will review your Teamsheet rate at different points of the season, and if we feel that it isn't good enough, you will receive a warning. Should you receive two strikes in a season, you will be fired from your job.

      Max/Min Positions

      You can use the following in your teamsheet:

      Min_DF = 3
      Max_DF = 5
      Max_DM = 3
      Min_MF = 2
      Max_MF = 6
      Max_AM = 3
      Min_FW = 0
      Max_FW = 4

      If a club cannot field a team for a match, players will be added to the roster from the atm list to make up numbers so that the side can compete in their matches.

      The club will be fined £3m per player that is added under this ruling. #
  15. FINANCE RULES

    1. 1. Clubs can find their detailed finances on their roster page by clicking the "£" icon in the top right hand corner

      2. Clubs can earn money for their team through selling players and prize money

      3. Prize money is awarded at the end of the season for all competitions.

      4. Fines will be taken out should you break the rules of TDE. These will be discussed as we go along.

      5. Clubs who are in debt after a finance update will be given until the next update to clear their debts. If they haven't cleared their debts by this time, they will be punished.
      a) A player will be sold to the ATM
      b) A player will be listed for auction
      c) In extreme cases, the club may incur a points deduction

      6. Clubs under caretaker management must not go into debt at any point #
  16. CAPTAINS

    1. 1. Captains are selected for both the senior and U21 squads each season and gain 500 abs for that season ONLY.

      2. Captains will be marked with a "C" on the roster page and nationality in lower case letters

      3. Captains cannot be sold during the season in which they are captain (U21 players can't be promoted)

      4. You may change captain at a cost of 10 million credits only one per season.

      5. Youth captain can be any skill but must be aged 18 or under so they don't get promoted in the season. If they do get promoted due to being in your best 11 playing 4-4-2 you will be charged 10m credits for a captain change #
  17. CARETAKER RULES

    1. 1) Caretaker clubs can do transfers for either of their teams. Deals that do not benefit the caretaker club will be stopped, and they can never deal with their manager's main club.

      2) Caretaker teams can have a maximum of 3 loan players at any one time. These loan deals can be negotiated with any team, except your full time club.

      3) Caretaker teams cannot loan players out.

      4) Clubs must abide by the usual rules, i.e. squad size of 20 players, however, they should specifically never be in debt by any amount.

      5) If a caretakered club gets a full time manager, outstanding transfers regarding this club will be postponed by one week to enable the new manager to decide if they wish to keep the deal or not. They will be allowed to cancel the deal with no penalty, although the other manager must be informed to allow the selling party to look to redo a deal. #
  18. PROMOTION/RELEGATION AND CONTINTENTAL QUALIFICATION

    1. Premiership:

      Champions League Qualification (limited to 4 spots)

      Premiership Top 3: Champions League



      4th Champions League spot goes to (in order):

      i. Champions League winners (if they are English and haven't finished top 3)

      ii. Europa League winners (if they are English, haven't finished top 3 and i. does not apply)

      iii. 4th place in the league



      Europa League Qualification (limited to 4 spots)

      1. Highest placed Premiership finish not in the Champions League

      2. Europa League winners if not qualified for the Champions League as above

      3. FA Cup Winners

      4. League Cup Winners



      If any of 2,3 or 4 have already qualified for Europe, their spot goes to the next highest placed finish in the Premiership



      Relegation

      Bottom 3 clubs are relegated



      Championship:

      Promotion:

      Top 2 automatically promoted

      Positions 3-6 play playoffs as normal. 2 leg semi and 1 leg final.

      Relegation:

      The bottom 3 teams will not be relegated - the managers will be offered the opportunity to keep the team

      Unmanaged teams may be replaced with a new team if a suitable alternative is suggested #
  19. COMPLAINTS

    1. PM your League Rep with your complaint -until further notice, the League Rep for both leagues is Daniel
      Please do not post your complaint on the forum in open discussion
      The league rep will post the complaint in the Staff Discussion forum
      Once a resolution has been found, your Rep or another member of the admin will liaise back with you about the outcome #